Eventhood

A Case Study

Introduction

Introduction

As the sole designer, I started this project to find and design a solution for users who have difficulties with moving to a new place.

The project resulted in a mobile-first website that hosts hyper-local neighborhood events, aiming to help anxious young professionals who struggle to feel comfortable in a new city after a move.


As the sole designer, I started this project to find and design a solution for users who have difficulties with moving to a new place.

The project resulted in a mobile-first website that hosts hyper-local neighborhood events, aiming to help anxious young professionals who struggle to feel comfortable in a new city after a move.


Research

(INclude social media usage stat here and cite it) it was becoming more difficult to connect with others as a young adult entering the professional world. After a move, I wanted to see what this group of people were in need of.

Completing competitive analysis was important to understanding the current market of tools used by our users. Remote one-on-one user interviews were crucial to determining patterns in user pain points and struggles, to start initial design ideating.


Asking open-ended questions and leading a conversation with users feelings about moving and socializing was how I gathered insightful information on the topic.


"How did you feel before, during, and after the move?"

"Did you use any tools to help socialize or learn the area immediately after moving? Why or why not?"



Findings:

  • All users struggles to make friends after moving to their new community, especially post-college.

  • Most participants held fears of not finding community because of unknowns of the new place and people.

  • Almost all participants had financial stress that bled into their social life.

  • Most users preferred human-centered interactions.


The next step was to ideate solutions for these specific pain points.



(INclude social media usage stat here and cite it) it was becoming more difficult to connect with others as a young adult entering the professional world. After a move, I wanted to see what this group of people were in need of.

Completing competitive analysis was important to understanding the current market of tools used by our users. Remote one-on-one user interviews were crucial to determining patterns in user pain points and struggles, to start initial design ideating.


Asking open-ended questions and leading a conversation with users feelings about moving and socializing was how I gathered insightful information on the topic.


"How did you feel before, during, and after the move?"

"Did you use any tools to help socialize or learn the area immediately after moving? Why or why not?"



Findings:

  • All users struggles to make friends after moving to their new community, especially post-college.

  • Most participants held fears of not finding community because of unknowns of the new place and people.

  • Almost all participants had financial stress that bled into their social life.

  • Most users preferred human-centered interactions.


The next step was to ideate solutions for these specific pain points.



“Coming here as a working adult rather than when I was a college student... there’s a difference because of my lifestyle changes.”

“Moving to Boston felt like now I was a real adult in the world doing a big move.”

Who was I designing for?

Sam Vu

28 years old
Architect

Sam Vu

28 years old
Architect

“The Economical Extrovert”

“The Economical Extrovert”

Frustrations

Finding events, and restaurants tailored to a budget-friendly user.

Sam finds promoted social media posts untrustworthy, but still wants recommendations from others.

Sam isn’t comfortable getting around the city on his own.

Frustrations

Finding events, and restaurants tailored to a budget-friendly user.

Sam finds promoted social media posts untrustworthy, but still wants recommendations from others.

Sam isn’t comfortable getting around the city on his own.

Goals

Meeting others with similar hobbies.

Being able to choose activities based on budget.

Finding local-preferred, personalized spots, that aren’t overhyped.

Getting more comfortable with navigating around the city.

Goals

Meeting others with similar hobbies.

Being able to choose activities based on budget.

Finding local-preferred, personalized spots, that aren’t overhyped.

Getting more comfortable with navigating around the city.

Research

I had a theory that from an increase social media usage, it was becoming more difficult to connect with others as a young adult entering the professional world. After a move, I wanted to see what this group of people were in need of.

Completing competitive analysis was important to understanding the current market of tools used by our users. Remote one-on-one user interviews were crucial to determining patterns in user pain points and struggles, to start initial design ideating.


Asking open-ended questions and leading a conversation with users feelings about moving and socializing was how I gathered insightful information on the topic.


"How did you feel before, during, and after the move?"

"Did you use any tools to help socialize or learn the area immediately after moving? Why or why not?"



Findings:

  • All users struggles to make friends after moving to their new community, especially post-college.

  • Most participants held fears of not finding community because of unknowns of the new place and people.

  • Almost all participants had financial stress that bled into their social life.

  • Most users preferred human-centered interactions.


The next step was to ideate solutions for these specific pain points.

“Coming here as a working adult rather than when I was a college student... there’s a difference because of my lifestyle changes.”

“Moving to Boston felt like now I was a real adult in the world doing a big move.”

Design

Taking a linear approach of building a research plan, conducting research, designing, prototyping, testing, and iterating, I was able to produce 3 working prototypes of a mobile-first website, as well as a responsively-designed webpage for one feature on the site.


From sketches to wireframes, to high-fidelity prototype I was able to consider the user needs over and over again.


A key feature of the website, filtering events was built after many iterations.

This filter feature gave the user personalization abilities, which could mean tailoring the website feed in any way that mattered most to the user, i.e. budget, location, time, etc.


The branding was simple but reflective of the user persona and user needs. Joyful, trustworthy, community-oriented were the strongest characteristics that I ensured were reflected in the visuals and UI.

Taking a linear approach of building a research plan, conducting research, designing, prototyping, testing, and iterating, I was able to produce 3 working prototypes of a mobile-first website, as well as a responsively-designed webpage for one feature on the site.


From sketches to wireframes, to high-fidelity prototype I was able to consider the user needs over and over again.


A key feature of the website, filtering events was built after many iterations.

This filter feature gave the user personalization abilities, which could mean tailoring the website feed in any way that mattered most to the user, i.e. budget, location, time, etc.


The branding was simple but reflective of the user persona and user needs. Joyful, trustworthy, community-oriented were the strongest characteristics that I ensured were reflected in the visuals and UI.

Sketches

Low to High-fidelity Filter Feature

Test

Test

The high-fidelity prototypes Unmoderated usability testing was completed for 3 task flows. The finalized flows were:

  1. Personalization of feed through filtering events

  2. Quick account sign up

  3. Attending and adding events to personal calendar


Success was measured by achievability of flows.

  • How many users would complete the flow?

  • How many would make any errors?

  • How quickly/slowly would they complete the test?


The high-fidelity prototypes Unmoderated usability testing was completed for 3 task flows. The finalized flows were:

  1. Personalization of feed through filtering events

  2. Quick account sign up

  3. Attending and adding events to personal calendar


Success was measured by achievability of flows.

  • How many users would complete the flow?

  • How many would make any errors?

  • How quickly/slowly would they complete the test?


The high-fidelity prototypes Unmoderated usability testing was completed for 3 task flows. The finalized flows were:

  1. Personalization of feed through filtering events

  2. Quick account sign up

  3. Attending and adding events to personal calendar


Success was measured by achievability of flows.

  • How many users would complete the flow?

  • How many would make any errors?

  • How quickly/slowly would they complete the test?


Insights and direction

Insights and direction

The results from testing were highly successful compared to my success metrics to be measured before testing.


Success of Design:
4/5 users completed tasks 100% through
All users completed 3 flows <3 minutes each.
Average misclicks <50% for each task flow


It's clear the flows were efficient, but unexpected results and user feedback told me I need to make some minor adjustments to interaction feedback and overall smoothing out the flow.


Changing the feedback users received after clicking to attend event, and the option to add event to calendar were done immediately after testing to make the design more user-friendly.


I learned how helpful testing can be to validate and bring to attention, even small design choices.

The results from testing were highly successful compared to my success metrics to be measured before testing.


Success of Design:
4/5 users completed tasks 100% through
All users completed 3 flows <3 minutes each.
Average misclicks <50% for each task flow


It's clear the flows were efficient, but unexpected results and user feedback told me I need to make some minor adjustments to interaction feedback and overall smoothing out the flow.


Changing the feedback users received after clicking to attend event, and the option to add event to calendar were done immediately after testing to make the design more user-friendly.


I learned how helpful testing can be to validate and bring to attention, even small design choices.

The results from testing were highly successful compared to my success metrics to be measured before testing.


Success of Design:
4/5 users completed tasks 100% through
All users completed 3 flows <3 minutes each.
Average misclicks <50% for each task flow


It's clear the flows were efficient, but unexpected results and user feedback told me I need to make some minor adjustments to interaction feedback and overall smoothing out the flow.


Changing the feedback users received after clicking to attend event, and the option to add event to calendar were done immediately after testing to make the design more user-friendly.


I learned how helpful testing can be to validate and bring to attention, even small design choices.

Conclusion

Conclusion

The design process of Eventhood focused on its users at each step of the process, but most importantly, when testing and receiving feedback from the participants. I learned well that real-time feedback made for important iterations that were small in the moment, but lead to more successful interaction for the lifetime of the website and its features. Designing solo, the user feedback was extremely necessary when there was a lack of design and developer team to lean on. If there were a chance to improve on my process, I would reframe some interview questions to dig even deeper into what the users need. I could build Eventhood even larger, although the solution presented here is successful by my measures. I am proud of the work I was able to complete as a novice designer, and the experience to grow my skills from this project, and many more.


The design process of Eventhood focused on its users at each step of the process, but most importantly, when testing and receiving feedback from the participants. I learned well that real-time feedback made for important iterations that were small in the moment, but lead to more successful interaction for the lifetime of the website and its features. Designing solo, the user feedback was extremely necessary when there was a lack of design and developer team to lean on. If there were a chance to improve on my process, I would reframe some interview questions to dig even deeper into what the users need. I could build Eventhood even larger, although the solution presented here is successful by my measures. I am proud of the work I was able to complete as a novice designer, and the experience to grow my skills from this project, and many more.


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